Timballisto's Levels
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Pack # 4 - Oh No!  Different Graphics!

(each pack consists of 8 levels)
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Contained in this text is information on the levels in this pack,
including hints, descriptions, and information on levels.

LEVELS

1-QUICK EVACUATION PROCEDURE 57...
2-"I suppose that's an exception?"
3-I think we forgot something...
4-Another one o' them line levels?
5-The old abandoned mine shafts...
6-Who thought up THIS stupid wall?
7-The Pipes
8-There seems to be a problem dude
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(NOTE: Levels are not listed in order)

1-QUICK EVACUATION PROCEDURE 57...

A huge level with lots of really good scenery.  Working with my first Oh No level was a lot of fun and seemed to open up a lot of new possiblities for scenery.  The only problem would have to be the lack of square pieces but that can be worked around.  I also note that there are no steel pieces in the bubble set.  At the same time I like this set a lot because it is the midpoint for people who like straight and blocky levels and people who like the opposite kind of level.  Anyhow, about the level.  This would probably be very confusing at first.  Definitely not obvious how to do immediately.  The level requires in two spots exact down-to-the-pixel precision.  You can't slip up in either spot.  There's a lower group of lemmings and an upper group. The exit is to the right of both.  Oh, and it would only be fair to warn you that the one steel area is not able to be shown due to the absence of any steel pieces.

Lemmings: 80
To be saved: 80

Set: Bubble/set 9

Release Rate: 00

2 minutes to complete

skills: 40 climbers, 1 builder, 15 bashers, 1 digger

My rating: Mayhem

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SOLUTION
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Make the first lemming in the lower chamber a climber.  This is just to save time.  The first lemming on the top half will need to build.  The right side of his first brick should be exactly 1 pixel away from the first drop in the curve of the pipe.

Illustration-

X-terrain
=-bridge pixel
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 ======
XXXXXXXX
XXXXXXXXXX

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Use all of the bashers on the second lemming in the upper chamber immediately to slow him down.  Turn up the release rate all the way.  The builder should build the bridge in accordance to the illustration below (It's very stretched out vertically, but each character is a pixel.)

Illustration-

(Right side of gap)

X-terrain
=-bridge pixel
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          XXXXX
          XXXXX
          XXXXX
          XXXXX
          XXXXX
          XXXXX
    ======XXXXX
  ====== XXXXXX
======   XXXXXX
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After the bridge is done, you should make a lemming dig when he is on top of the bump that comes directly after the bridge.  Where exactly to make him dig I cannot locate, but he should change the above picture to this (Note that this is the second case in which the lemming needs to dig on one pixel in particular):

Illustration-

(Right side of gap)

X-terrain
=-bridge pixel
---------------------

    ===== 
  ====== XXXXXX
======   XXXXXX
---------------------

Note that the farthest right bridge pixel has been removed.  The digger will stop when he hits the steel area beneath him.  The digger removing the last bridge pixel allows the lemmings that are still walking over the bridge to get over the gap, and also allows climbers from the lower chamber to get up and out.  Make all of the lower chamber lemmings climbers.

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2-"I suppose that's an exception?"

I like this level.  It's fun and a good puzzle.  On fair warning the flags are there for a reason.  This level has the lemmings start on a thin branch that runs right.  It is over a pit of tentacles looking for lemmings to eat.  The branch ends a little before the pit does.  To the right further is a giant pillar that is walk-up-able.  It is a shear drop into a tentacle pit on the other side though.  Further on after the pit is the exit.

Lemmings: 80
To be saved: 75

Set: Rock/set 6

Release Rate: 05

7 minutes to complete

skills: 2 floaters, 2 bombers, 2 blockers, 10 builders, 1 basher, 1 miner

My rating: Taxing

=========
SOLUTION
=========

Make the first lemming build from the branch on the very last pixel of it.  Let two lemmings run over the side.  The third one make a blocker after the second "chink" sound the builder makes.  After the builder is done laying bricks, blow up the blocker.  When the lemming furthest out gets to the right side of the pillar on the last crystal before the drop, make him build over the gap.  Make the two lemmings closest to the builder floaters.  They should fall before the bridge is done just in time.  Make the front lemming block when he is a little onto the big area of leafy terrain.  When the other lemming turns around and then gets to the top of the second rock from the left of the grass, Make him start building. Chances are he'll (if you keep building) run out of bricks and at the same time still bridge the gap completely, so when you start bridging in the other direction, be careful and wait for him to shrug and turn first.  Try and continue building without letting him step down though.  Continue to zigzag build up to the bridge holding all of the lemmings.  When the lemming underneath is on the top of his bridge, (it should stop when he runs into the bridge over him) make him bash.  Mine through the bridge built by the lemming who just bashed through the top one.  All the lemmings should walk to the finish.  Oh, and yes the flags have a purpose.  If you haven't already figured it out, the green flag represents a one way area, and the blue flag a steel area.

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3-I think we forgot something...

Yes they did forget something.  Despite the fact that it was very small, it causes a lot of trouble.  First level in the brick set.  Brick is okay in scenery for minimal levels.  Some of the types of pieces don't mesh quite as well as other sets' piece types do.  I like this level anyway because it's a small level that looks cool.  Oh yeah.  Describe the level.  Sure why not?  There is an upper and lower chamber.  One lemming comes out in the bottom one and two more end up in the top area.  The exit is on the upper left and is almost aligned with the floor of the upper chamber.

Lemmings: 3
To be saved: 3

Set: Brick/set 5

Release Rate: 99

4 minutes to complete

skills: 20 builders, 1 basher

My rating: Tricky

=========
SOLUTION
=========

Make the lemming in the bottom chamber build up to the small box of missing terrain on the top of the bottom chamber.  Make him build bridges until the box is closed in with a floor of bricks that is up to the row of pixels below the floor in the upper chamber or higher.  Make a bridge right before the left side of the upper chamber.  The builder should only lay one brick.  Make an upper chamber lemming bash when he gets on the brick.

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4-Another one o' them line levels?

Unfortunately, not much scenery here.  By the time I had finally finished testing of this level, I was sick of it, and to ensure that my levels are all high quality, I test them in all in their final most format, that means, if ANYTHING at all is changed (even the title!) then I have to retest the level.  This may sound annoying - and it is - but it has helped me before.  Anyhow, lots of skills, and a huge line running across most of the level.  The exit sits on a much much smaller line to the right and down.  There is a trap door on the left side of both lines.

Lemmings: 80
To be saved: 80

Set: Bubble/set 9

Release Rate: 75

8 minutes to complete

skills: 80 climbers, 80 bombers, 80 blockers, 9 builders, 80 bashers, 80 miners, 80 diggers

My rating: Taxing

=========
SOLUTION
=========

Wait for the upper line lemmings to get to the line in the pipe that is second from the right.  Then, start making the lemmings on the top line blockers - all of them.  Make sure that you keep them close together and that you don't let any turn around.  All of the blockers must be made past the tube with the flag on it.  On the other line, make the last lemming build over the exit, and then build back over it again.  Then make him build up to the longer line.  Dig into the line, and then start bashing when he's down to the last pixel.  All the lemmings will be released and walk to the exit.  Don't forget to bash through the bridges over the exit.

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5-The old abandoned mine shafts...

This level is a completely covered with terrain, except for a strip of empty space that runs through the top, with some stuff in it.  The exit is on the right of the level and is on top of the heap of rock that makes up the level.  In one part of the rock, to the left of your starting point, is a "mine shaft" that goes all the way down through the entire mass of the rock, and to the bottom of the level.  It's a large dangerous abyss that is to be avoided.  Fortunately a certain obstacle ensures that only climbers will be in trouble if they head toward the chasm.  Between the exit and the abyss, are four trap doors, each situated in a narrow strip of horizontal space within the mass of rock.  The upper most one has a "mine shaft" on its right side that pierces the surface.  There are some long leafy branches on the surface.  The scenery in this level is okay.  It's kind of cool to see the level when it's done though.  I had to do a lot of terrain mechanics to acheive the concept I first thought up.  As a result there are a lot of obscure areas of terrain.  Also, I originally decided to leave the time limit at fifteen minutes, but then I realized that I could tighten it up quite a bit.  So, I lowered it to what it is now, and it adds something to the level because you're afraid that that last little lemming won't quite make it in time.

Lemmings: 80
To be saved: 80

Set: Rock/set 6

Release Rate: 99

6 minutes to complete

skills: 1 climber, 5 miners

My rating: Tricky

=========
SOLUTION
=========

Have the first lemming in the upper most chamber be a climber.  He should climb into a small one pixel high space, and then out of that.  Make him start mining after he gets about 2 pixels walking on the surface.  He should mine to the chamber on the far right.  Make the first lemming that comes out of that chamber mine into the chamber left  of the chamber he came from.  Then mine from the chamber you just mined to to the one down and left.  Then mine from the upper most chamber down to the middle one.  It should look like this.

Illustration-

(not pixel accurate)

=-space
x-terrain

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Following all of this, one lemming should have made it in to the first tunnel that was created.  He should reach the rock blocking the chasm, turn around and get onto the branch.  Then he should walk over the first tunnel dug.  Then he should walk onto the branch that goes over the exit.  Then he should walk into the little area on the right of that branch that will make him turn.  After he falls off the branch, let him walk about 4 pixels, and then make him mine.  He should stop at the right side of the chamber farthest to the right.  All the lemmings will walk up this tunnel, through the right side of the branch (the small twig), bump into the crystal pillar, turn, go back up the branch, and then fall through a gap in the branch over the exit.  Then, of course, they'll go to the exit.

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6-Who thought up THIS stupid wall?

Another brick level, only the scenery was improved immensely from the last one!  So, you have what appears to be pretty simple, and it is.  A giant brick pile.  On one side is a too high entrance and then another one directly below it.  Then there's another one on top of the brick pile.  There are one way arrows pointing right on the left side, and arrows pointing right in about the middle of the right side.  To the right is the exit.

Lemmings: 60
To be saved: 60

Set: Brick/set 5

Release Rate: 75

5 minutes to complete

skills: 19 builders

My rating: Tricky

=========
SOLUTION
=========

Give each lemming that comes out of the upper left entrance a floater.  You will have to pay attention to this task and the ones ahead at the same time.  When the first lemming comes out of the lower left entrance, give him a climber skill.  When the first floater lemming turns around, let him walk a few steps, and then make him a miner.  When the lemming has mined far enough to stop lemmings from going off the left side of the level, make him build.  When the first lemming comes out of the top box, let him walk about four or five pixels past the one way arrows, then make him mine.  He should turn around.  Make him start mining again immediately after he turns around.  The next lemming who goes past the one way arrows should start mining after he gets past the small hole left by the lemming that mined and turned around.  When the other lemming that's still mining stops mining because he hit the one way arrows on the left, make a lemming on the left side of the huge pile of bricks bash to the end of his tunnel.  When the basher meets the tunnel, make him build so he doesn't go too far.  Then all the lemmings from the left should go up the tunnel, and then back down the other tunnel.

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7-The Pipes

Thanks to the program Myvgaspec.exe, I can now create levels with custom graphics!  And so, I present to you, my first special graphics level.  I'm satisified with this level because in my opinion it seems like one of those levels where you look at it and say "...That's a good level."  I hope my opinion is shared with everyone who plays it.  Ah, yes, the level description.  Well, the lemmings start out on a hunk of dirt with a rounded top.  It does not look unlike a hashbrown with grass growing on it.  So anyhow, to the right of that is a big heap of dirt that hangs down from the ceiling, and at the bottom has a ledge that goes to the right.  A cool looking plant is growing on it.  To the right of that ledge are some pipes, and then to the right of that is a pyramid with the exit on top of it.  NOTE:  You must place the VGASPEC0.dat file included with this pack in your lemmings directory to be able to play the level.

Lemmings: 80
To be saved: 74

Set: Special Graphics

Release Rate: 00

5 minutes to complete

skills: 3 climbers, 3 bombers, 2 blockers, 7 builders, 1 basher, 1 miner, 2 diggers

My rating: Taxing

=========
SOLUTION
=========

Have the first lemming start building so that his first brick sits on the first dirt (non green) pixel on the right side that juts out from the rest.  The area looks like this:

Illustration-

(First non green pixel that stands out)

X-terrain pixel
o-pixel that supports first brick

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x
x
xx
xx
xxo
xx
xxx
xxx
xxxxx
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The second lemming should be made a blocker while still on the level part of the dirt heap.  The third lemming should be made a miner as soon as the blocker turns him around.  Keep building with the first lemming until you reach the terrain to the right.  Also, remember to make the miner build when he is far down enough.  When the lemming who is building reached the terrain to the right, make him bash before he hits it and turns around.  While he is bashing, use another blocker to try and separate two to three lemmings to the right of the main group.  If lemmings walk into the group on the right, or if you have more or less lemmings than three or two respectively, then you need to try again.  When the lemming on the right reaches the ledge, make him build up to the pipes.  When he's about half way there, bomb the blocker on the right.  When the lemming gets done building to the pipes, let him walk until he's facing right again, and then make him a climber, and make him a bomber when you think he will blow a hole through the first pipe, but will leave the second pipe accessable (a lemming will not fall down between the two pipes).  Then make one of the two lemmings still wandering around on the ledge a climber, and have him dig on the second pipe.  Then make the other lemming a climber, and have him dig throug the first pipe.  When the lemming on the first pipe gets low enough, make him build across the remaining gap between the lemmings and the entrance.  Then bomb the blocker and raise the release rate to ninety nine.

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8-There seems to be a problem dude

Yes!  This level was a lot of fun to test and design.  I had a problem with back routes, but after a bit of time I got it fixed by defying the laws of lemmings physics.  This level has a short time limit and a fast release rate.  The lemmings start out on a long thin line that runs into a huge brick pile.  There is a pile of bricks that hangs off of the line not too far from where the trap door is.  It has a lot of steel pieces in it, and the exit is at the bottom of the pile.  The scenery in this level is definitely worth looking at.

Lemmings: 10
To be saved: 8

Set: Brick/set 5

Release Rate: 99

1 minutes to complete

skills: 47 climbers, 35 floaters, 2 blockers, 1 builder, 1 miner, 2 diggers

My rating: Mayhem

=========
SOLUTION
=========

Make the first lemming dig when he is on the left side of the pile of bricks.  He must dig so that he takes out the red steel pixels on his right, and in addition to that, one more column of steel pixels after that.  The next lemming should mine about three to five pixels away from the hole. Make another lemming dig as close as possible to the right side of the brick pile.  Make both of the diggers blockers where they will be in the path of the miner.  The miner should turn around, miss the steel, then turn around again.  When he has mined until about two or three pixels are left between him and the bottom of the screen, make him build.  He should build a brick or two and then go into the exit.  If you did all of this right you should finish with about two seconds left. 

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That's all of the information on these levels.

Report any bugs to Jeffrey@webcatgraphics.com
